Thomas Biskup - There be dragons: Entity Component Systems for Roguelikes

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Explains Entity Component Systems architecture applied to roguelike development. A technical lecture on a standard game programming pattern with domain-specific examples.

A 38-minute video from Roguelike Celebration: “Thomas Biskup - There be dragons: Entity Component Systems for Roguelikes”.

Video by Roguelike Celebration, played through YouTube's embedded player.

Part of Roguelike Celebration 2018