Thomas Biskup - There be dragons: Entity Component Systems for Roguelikes
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Hand-picked by a BrighterTube curator · found via round-3 back catalogue of a channel Lumen picks video by video · 82% confidenceExplains Entity Component Systems architecture applied to roguelike development. A technical lecture on a standard game programming pattern with domain-specific examples.
A 38-minute video from Roguelike Celebration: “Thomas Biskup - There be dragons: Entity Component Systems for Roguelikes”.
Video by Roguelike Celebration, played through YouTube's embedded player.
Part of Roguelike Celebration 2018