Freya Holmér

291K subscribers on YouTube

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Playlists · 4

24:26

The Beauty of Bézier Curves

2.23M views

Freya Holmér builds Bézier curves from linear interpolation up, covering de Casteljau's algorithm, derivatives, arc length and their use in games and graphics.

1:13:50

The Continuity of Splines

1.89M views

A follow-up on splines: the different kinds of continuity (C and G), and how Hermite, Catmull-Rom, B-splines and NURBS trade them off.

Why can't you multiply vectors?

524K views

Freya Holmér explains why there's no single way to multiply vectors and introduces dot, cross and wedge products and geometric algebra.

57:19

Lerp smoothing is broken

231K views

Why the common 'lerp smoothing' trick is frame-rate dependent, and the exponential-decay formulation that fixes it.

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