Тарас Терещенко (Vostok Games) - SubUV frame blending с использованием векторов движения

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Explains SubUV frame blending using motion vectors, a specific technical rendering technique. The talk demonstrates a concrete method with clear application to game graphics optimization.

A 42-minute video from DevGAMM: “Тарас Терещенко (Vostok Games) - SubUV frame blending с использованием векторов движения”.

Video by DevGAMM, played through YouTube's embedded player.

Part of DevGAMM Kyiv 2018, Technology & Development