GPU Lecture 30: Lightmapping with Fully Baked Lights in Unity (GPU Programming for Video Games)
Why it's on BrighterTube
Hand-picked by a BrighterTube curator · found via round-3 back catalogue of a channel Lumen picks video by video · 82% confidenceTeaches fully-baked lightmapping workflow in Unity for pre-computed static lighting. Technical graphics optimization technique.
What you'll learn
A 16-minute video from Lantertronics: “GPU Lecture 30: Lightmapping with Fully Baked Lights in Unity (GPU Programming for Video Games)”.
Video by Lantertronics, played through YouTube's embedded player.