14videosBUas Games
3.73K subscribers on YouTube
Shorts, livestreams, trailers and promos are never listed. Unless a curator approved this channel in full, only individually picked videos appear.
Playlists · 8

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
176K views
Oskar Stålberg explains the wave function collapse algorithm and how he used it to generate islands in Bad North.
2:23Audio: Adaptive Weather/Wildlife System (UE4 - Student Project)
A 2-minute video from BUas Games: “Audio: Adaptive Weather/Wildlife System (UE4 - Student Project)”.
2:01Colin Morrison Retargeting animation in Unity 5 (sample)
A 2-minute video from BUas Games: “Colin Morrison Retargeting animation in Unity 5 (sample)”.
51:09EPC2016 | Cyclic Dungeon Generation | Joris Dormans
A 51-minute video from BUas Games: “EPC2016 | Cyclic Dungeon Generation | Joris Dormans”.
59:39EPC2016 | Procedural Techniques Practices | Mark Spevick
Advanced
A 60-minute video from BUas Games: “EPC2016 | Procedural Techniques Practices | Mark Spevick”.
53:42EPC2016 | Procedurally Generated Level Designs | Phi Dinh
A 54-minute video from BUas Games: “EPC2016 | Procedurally Generated Level Designs | Phi Dinh”.
45:13EPC2016 | Simulation & Proceduralism beyond feature film & FX | Andrew Lowell
Advanced
A 45-minute video from BUas Games: “EPC2016 | Simulation & Proceduralism beyond feature film & FX | Andrew Lowell”.
58:50EPC2016 | World Creator | Stefan Kraus
A 59-minute video from BUas Games: “EPC2016 | World Creator | Stefan Kraus”.
1:26:25EPC2018 | Procedural Content Generation at Ubisoft Paris | Twan de Graaf & Pierre Villette
Advanced
A 86-minute video from BUas Games: “EPC2018 | Procedural Content Generation at Ubisoft Paris | Twan de Graaf & Pierre Villette”.
39:00EPC2018 | Proceduralism and Deep Learning | Anastasia Opara
Advanced
A 39-minute video from BUas Games: “EPC2018 | Proceduralism and Deep Learning | Anastasia Opara”.
44:53EPC2018 | Working With Change | Innes McKendrick
Advanced
A 45-minute video from BUas Games: “EPC2018 | Working With Change | Innes McKendrick”.
28:59EPC2019 | A need driven faction system in a simulation based world | Marc Brown
A 29-minute video from BUas Games: “EPC2019 | A need driven faction system in a simulation based world | Marc Brown”.
36:09EPC2019 | Analytics at the core of game production, a Ghost Recon Story | Yossef Benzeghadi
Advanced
A 36-minute video from BUas Games: “EPC2019 | Analytics at the core of game production, a Ghost Recon Story | Yossef Benzeghadi”.
40:06EPC2019 | Creating infinity for INFINLAND, nuts and bolts of endless world generation| Ivan Notaroš
A 40-minute video from BUas Games: “EPC2019 | Creating infinity for INFINLAND, nuts and bolts of endless world generation| Ivan Notaroš”.
19:33EPC2019 | Down to the Fundamentals - Procedural Texturing in Blender 3D | Simon Thommes
Advanced
A 20-minute video from BUas Games: “EPC2019 | Down to the Fundamentals - Procedural Texturing in Blender 3D | Simon Thommes”.
23:57EPC2019 | Houdini as the main tool in an Indie studio | Simon Verstraete
Advanced
A 24-minute video from BUas Games: “EPC2019 | Houdini as the main tool in an Indie studio | Simon Verstraete”.
35:47EPC2019 | More Like This, Please! Single Example Texture Synthesis & Remixing | Anastasia Opara
Advanced
A 36-minute video from BUas Games: “EPC2019 | More Like This, Please! Single Example Texture Synthesis & Remixing | Anastasia Opara”.
28:14EPC2019 | Overcoming over-engineering by reusing proc-gen bits | Thomas Altenburger
Advanced
A 28-minute video from BUas Games: “EPC2019 | Overcoming over-engineering by reusing proc-gen bits | Thomas Altenburger”.
28:42EPC2021 | A Sneak Peek on Ghost Recon Game Analytics & ProcGen | Yossef Bezeghadi
Advanced
A 29-minute video from BUas Games: “EPC2021 | A Sneak Peek on Ghost Recon Game Analytics & ProcGen | Yossef Bezeghadi”.
33:10EPC2021 | Building Dynamic Environments for the Dungeons of Gloomhaven | Sam Swain
A 33-minute video from BUas Games: “EPC2021 | Building Dynamic Environments for the Dungeons of Gloomhaven | Sam Swain”.
27:39EPC2021 | Procedural Generation for the Real World | Sabine Wieluch
A 28-minute video from BUas Games: “EPC2021 | Procedural Generation for the Real World | Sabine Wieluch”.
27:29EPC2021 | Procedural characters, props and levels for Populus Run | Alexey Kalinin
Advanced
A 27-minute video from BUas Games: “EPC2021 | Procedural characters, props and levels for Populus Run | Alexey Kalinin”.
34:00EPC2021 | Procgen in Wildermyth: Storytelling | Nate Austin
Advanced
A 34-minute video from BUas Games: “EPC2021 | Procgen in Wildermyth: Storytelling | Nate Austin”.
39:21EPC2021 | Radical Content Generation | Joris Dormans
A 39-minute video from BUas Games: “EPC2021 | Radical Content Generation | Joris Dormans”.
30:01EPC2022 | Automated Physically-Based Animation Through Reinforcement Learning | Riley Miladi
Advanced
A 30-minute video from BUas Games: “EPC2022 | Automated Physically-Based Animation Through Reinforcement Learning | Riley Miladi”.
39:57EPC2022 | Building a City in the Matrix Awakens Experience | Robert Osborne
Advanced
A 40-minute video from BUas Games: “EPC2022 | Building a City in the Matrix Awakens Experience | Robert Osborne”.
31:04EPC2022 | Create & Fracture | Johannes Richter
A 31-minute video from BUas Games: “EPC2022 | Create & Fracture | Johannes Richter”.
29:01EPC2022 | Generating Procedural Inventory | Mark R. Johnson
A 29-minute video from BUas Games: “EPC2022 | Generating Procedural Inventory | Mark R. Johnson”.
7:01EPC2022 | Houdini Slime Simulation in Unreal Engine | Jack Glavimans
Advanced
A 7-minute video from BUas Games: “EPC2022 | Houdini Slime Simulation in Unreal Engine | Jack Glavimans”.
41:54EPC2022 | How Proceduralism Helps Create Forza Horizon 5's Mexico | Andrea Riccardi & Ole Greonbaek
A 42-minute video from BUas Games: “EPC2022 | How Proceduralism Helps Create Forza Horizon 5's Mexico | Andrea Riccardi & Ole Greonbaek”.
4:38EPC2022 | Improving Procedural Workflows in Unreal Engine | Michael van den Berg
Advanced
A 5-minute video from BUas Games: “EPC2022 | Improving Procedural Workflows in Unreal Engine | Michael van den Berg”.
34:48EPC2022 | Living Procedurally | Nikola Damjanov
A 35-minute video from BUas Games: “EPC2022 | Living Procedurally | Nikola Damjanov”.
7:16EPC2022 | MusicXML Workflow for Houdini | Marn Schokker
A 7-minute video from BUas Games: “EPC2022 | MusicXML Workflow for Houdini | Marn Schokker”.
34:10EPC2022 | Procedural Music Generation in Robo Maestro | Joost van Dongen
A 34-minute video from BUas Games: “EPC2022 | Procedural Music Generation in Robo Maestro | Joost van Dongen”.
34:38EPC2022 | Procedural Techniques in Solar Ash | Len White
Advanced
A 35-minute video from BUas Games: “EPC2022 | Procedural Techniques in Solar Ash | Len White”.
38:44EPC2022 | Worldbuilding Pipeline at Twirlbound | Ilia Tonev
Advanced
A 39-minute video from BUas Games: “EPC2022 | Worldbuilding Pipeline at Twirlbound | Ilia Tonev”.
