"Game Development in Eight Bits" by Kevin Zurawel
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Advanced · Hand-picked by a BrighterTube curator · found via HackerTube (Karpathy's dataset of videos Hacker News recommends · 88% confidenceKevin Zurawel explains how NES games fit into 8-bit limits: memory maps, sprite and scrolling hardware, and the tricks developers used; a technically precise, entertaining conference talk.
How NES games were built within 8-bit limits: memory maps, sprites, scrolling and clever tricks.
Video by Strange Loop Conference, played through YouTube's embedded player.