"Game Development in Eight Bits" by Kevin Zurawel

562,770 views

About this video

Advanced · Hand-picked by a BrighterTube curator · found via HackerTube (Karpathy's dataset of videos Hacker News recommends · 88% confidence

Kevin Zurawel explains how NES games fit into 8-bit limits: memory maps, sprite and scrolling hardware, and the tricks developers used; a technically precise, entertaining conference talk.

How NES games were built within 8-bit limits: memory maps, sprites, scrolling and clever tricks.

Video by Strange Loop Conference, played through YouTube's embedded player.

Part of Game dev talks from Strange Loop, Strange Loop 2021