19:04Bringing an Accurate Fresnel to Real-Time Rendering: A Preintegrable Decomposition
Advanced
A 19-minute video from SIGGRAPH Physically Based Shading Course: “Bringing an Accurate Fresnel to Real-Time Rendering: A Preintegrable Decomposition”.
838 subscribers on YouTube
Shorts, livestreams, trailers and promos are never listed. Unless a curator approved this channel in full, only individually picked videos appear.
19:04Advanced
A 19-minute video from SIGGRAPH Physically Based Shading Course: “Bringing an Accurate Fresnel to Real-Time Rendering: A Preintegrable Decomposition”.
29:27Advanced
A 29-minute video from SIGGRAPH Physically Based Shading Course: “Let’s Get Physical: The Hairy History of Shading at MPC”.
19:37Advanced
A 20-minute video from SIGGRAPH Physically Based Shading Course: “MaterialX Physically Based Shading Nodes”.
18:57Advanced
A 19-minute video from SIGGRAPH Physically Based Shading Course: “Physically Based and Scalable Atmospheres in Unreal Engine”.
21:20Advanced
A 21-minute video from SIGGRAPH Physically Based Shading Course: “Putting the Pieces Together: A Physically(ish) Based Approach to Material Composition”.
37:49Advanced
A 38-minute video from SIGGRAPH Physically Based Shading Course: “Samurai Shading in Ghost of Tsushima”.
28:39Advanced
A 29-minute video from SIGGRAPH Physically Based Shading Course: “Some Thoughts on the Fresnel Term”.