13:03Debugging Nintendo 64 ROMs with GDB and Cen64
A 13-minute video from James Lambert: “Debugging Nintendo 64 ROMs with GDB and Cen64”.
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13:03A 13-minute video from James Lambert: “Debugging Nintendo 64 ROMs with GDB and Cen64”.
12:53A 13-minute video from James Lambert: “How I Built an Open-World Engine for the N64”.
4:07A 4-minute video from James Lambert: “How I Implemented Realtime Wiggle Physics On Real N64 Hardware”.
17:04A 17-minute video from James Lambert: “How I added a USB port to the Nintendo 64 (Because I didn't want to buy the mouse)”.

398K views
James Lambert demonstrates streaming MegaTexture-style high-resolution textures on real Nintendo 64 hardware and explains how.
11:34A 12-minute video from James Lambert: “How I optimized Portal to run on the Nintendo 64”.
12:56A 13-minute video from James Lambert: “How My Scripting Language for the N64 Was Made | The Lexer”.
7:13A 7-minute video from James Lambert: “How are toon shading and dynamic shadows possible on the N64?”.
9:18A 9-minute video from James Lambert: “How can the N64 handle fast moving objects? | Portal64”.
10:30A 10-minute video from James Lambert: “Inside an N64 Cartridge: How the Hardware Actually Works”.
9:50A 10-minute video from James Lambert: “Making an NES to N64 controller adapter”.
16:00A 16-minute video from James Lambert: “Mouse and Keyboard on the Nintendo 64 | N64 USB V2”.
9:49A 10-minute video from James Lambert: “Portal Demake for Nintendo 64 | Buttons and Doors”.
6:14A 6-minute video from James Lambert: “Portal Demake for Nintendo 64: Portal Gun”.
21:07A 21-minute video from James Lambert: “The N64's GPU is a Technical Marvel”.
8:21A 8-minute video from James Lambert: “Why Games Didn't Max Out The N64 Resolution”.