8:023 Quick 6809 Optimizations
A 8-minute video from Coco Town: “3 Quick 6809 Optimizations”.
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8:02A 8-minute video from Coco Town: “3 Quick 6809 Optimizations”.
16:57A 17-minute video from Coco Town: “6 ways to random in 1980s assembly: illustrated & demystified”.
40:25A 40-minute video from Coco Town: “8 surprising 6809 assembly optimizations (and 3 unsurprising ones)”.
24:31A 25-minute video from Coco Town: “A garbage tour of the VDG display modes | Asm Adventures”.
12:29A 12-minute video from Coco Town: “Adding physics to our video game | Game revolutions cycle 15”.
24:22A 24-minute video from Coco Town: “All about VSYNC & 6809 interrupts | Asm Adventures”.
10:17A 10-minute video from Coco Town: “Alphanumeric vs. Semigraphics 4 | VDG Adventures”.
41:55A 42-minute video from Coco Town: “Anatomy of a bug fix: MAME Debugger GUI”.
21:48A 22-minute video from Coco Town: “Animation tricks in 80s BASIC: Apple II v. CoCo”.
16:16A 16-minute video from Coco Town: “Asm Adventures: Setting up and... time travel debugging?”.
24:43A 25-minute video from Coco Town: “Automate the MAME CoCo Debugger | #SepTandy”.
18:16Intro
A 18-minute video from Coco Town: “Binary coded decimal: Intro & speed test | Asm Adventures”.
15:33A 16-minute video from Coco Town: “Building (and learning from) an interactive binary tool | Asm Adventures”.
11:53A 12-minute video from Coco Town: “Building a performance meter for MAME | #SepTandy”.
23:36A 24-minute video from Coco Town: “CoCo 2: The 64K problem (and how to deal) | Asm Adventures”.
7:58A 8-minute video from Coco Town: “Debugging your CoCo assembly with the original source”.
13:06Intro
A 13-minute video from Coco Town: “Digital audio basics & the CoCo | Asm Sound 1”.
14:08A 14-minute video from Coco Town: “Explosions and scoring | Game resurrection part 6 | #SepTandy”.
19:39A 20-minute video from Coco Town: “Fast garbage, structs in your assembly code, and debugger-modified execution | Asm Adventures”.
16:02A 16-minute video from Coco Town: “Fast gravel scrolling part 2 | Game revolutions cycle 17”.
24:08A 24-minute video from Coco Town: “Feeding the DAC bit by bit | Asm Sound 2”.
13:10A 13-minute video from Coco Town: “Fixing the consistently inconsistent speed | Game revolutions cycle 10”.
15:36A 16-minute video from Coco Town: “Floating Point #1: Writing code to explore and explain | Asm Adventures”.
13:17A 13-minute video from Coco Town: “Generic keyboard handler, cycle counting, and weighing tradeoffs | Asm Adventures”.
19:44A 20-minute video from Coco Town: “Hit detection and animated booms | Game revolutions cycle 20”.
16:48A 17-minute video from Coco Town: “How 1980s BASIC made random numbers”.
20:01A 20-minute video from Coco Town: “How 80s BASIC actually knows what you're typing (visually explained)”.
15:37A 16-minute video from Coco Town: “How a naïve high schooler managed sprites | Game resurrection part 2 | #SepTandy”.
19:32A 20-minute video from Coco Town: “How did they do virtual memory in the 80s?”.
11:02A 11-minute video from Coco Town: “How does MAME emulate the CoCo?”.
25:05A 25-minute video from Coco Town: “How many voices can we add? | Asm Sound 5”.
15:07A 15-minute video from Coco Town: “How much can I speed up joystick-reading? | Game revolutions cycle 12”.
18:10A 18-minute video from Coco Town: “Impossibly Colorful: The code behind my CoCo colors demo and Dragonfire | Asm Adventures”.
26:42A 27-minute video from Coco Town: “Improving sound quality and a very weird bug | Asm Sound 4”.
13:34A 14-minute video from Coco Town: “Insertion Sort assembly language bug | Asm Adventures”.
16:46A 17-minute video from Coco Town: “Joystick & animating the car | Game resurrection part 4 | #SepTandy”.